The Reason To Be Cheerful About HoloLens

Well… That, my english-speaking friends, is quite an effective thought…

TechCrunch

Editor’s note: Tadhg Kelly is a games industry consultant, freelance designer and the creator of leading design blog What Games Are. You can follow him on Twitter here.

The question I’m always asking of any invention in the games-tech space is « can I see it being used every day? ». Or is it slight, a novelty or built on shaky assumptions of use patterns? Though early enthusiasm for such inventions tends toward « yes », much of the time the true answer is « no ». Of course sometimes I’m right, sometimes wrong. Wrongness often (depressingly) arrives dressed in the uniforms of causes. Something HAS to work to solve a big problem I perceive therefore therefore therefore… This is less reasoning than buying a marketing story, but reason eventually prevails.

I could never, for example, see Kinect fomenting long term change in the gaming market. Though Microsoft sold a lot of Kinects by following the Wii wave, the devices…

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